VISTA Conferences provide international forums for scholarly research, professional practice, and critical discourse in visual arts, design, and creative industries. Modelled on globally recognised academic and industry conferences, VISTA brings together artists, designers, researchers, academicians, and professionals to exchange ideas, present research, and explore contemporary challenges shaping visual culture.
Our conferences uphold academic rigour, interdisciplinary collaboration, and professional relevance, fostering meaningful engagement between theory, practice, and industry.
AIMS & OBJECTIVES:
- Promote high-quality research and creative practice
- Encourage interdisciplinary and practice-based inquiry
- Provide platforms for professional presentation and discussion
- Strengthen links between academia, industry, and cultural institutions
- Support emerging scholars and practitioners alongside established professionals
Conference Tracks & Focus Subject Areas
The VISTA International Conference brings together creativity, culture, technology, and innovation through interdisciplinary research and practice. The following academic tracks are designed to encourage knowledge exchange, creative exploration, and professional development across diverse design and art domains.
Track 1: Visual Arts, Performing Arts & Communication Design
This track celebrates artistic expression and visual communication through both traditional and contemporary practices.
Key Areas Include:
- Visual Arts: Painting, Sculpture, Photography, Mixed Media
- Performing Arts: Dance, Music, Theatre
- Communication Design: Graphic Design, Typography, Branding, Motion Graphics
- Advertising & Marketing
Track 2: Animation, VFX, Gaming & AR/VR
Focused on cutting-edge digital media and immersive technologies, this track prepares learners for the creative industries of the future.
Key Areas Include:
- Animation: 2D & 3D Animation, Storyboarding, Character Design
- Visual Effects (VFX): Digital Compositing, Special Effects, Motion Capture
- Gaming: Game Design, Interactive Media, Game Industry Studies
- AR/VR: Immersive Storytelling, Extended Reality (XR) Applications in Design
Track 3: Fashion, Textile, Interior, Jewellery & Product Design
This track brings together aesthetics, functionality, sustainability, and innovation across design disciplines.
Key Areas Include:
- Fashion Design: Sustainable Fashion, Digital Fashion, Couture
- Textile Design: Smart Textiles, Surface Pattern Design, Heritage Textiles
- Interior Design: Space Planning, Ergonomics, Green & Sustainable Interiors
- Product Design: Design Thinking, Industrial Design, UX/UI Design
- Jewellery Design: Material Innovation, Contemporary Aesthetics, Craftsmanship, Ethics & Sustainability, Jewellery as Narrative & Identity, Functional & Therapeutic Jewellery
Track 4: Culture, Heritage, Craft & Technology in Art and Design
This track explores the powerful relationship between tradition, cultural identity, and emerging technologies.
Key Areas Include:
- Culture & Heritage: Art Preservation, Heritage Architecture, Cultural Studies
- Craft: Handicrafts, Traditional Craft Practices, Artisanship
- AI & Technology in Art & Design: Generative Art, AI in Creative Workflows, Data-Driven Design, Digital Fabrication, Computational Creativity